![]() First of all, and easily 2K17’s most grievous sin, is that the commentary is diabolically bad. So, *deep breaths*, while I have found a certain amount of enjoyment with 2K17 in moments, especially when I’ve been able to work a good match with friends, there is just so much going wrong with it as well. Having a match between Harambe and Donald Trump was a laugh, though. Especially since, even though you can download player creations of wrestlers which look a lot like their real life counterparts, the lack of theme music and dedicated movesets does render it rather irrelevant (also, when creating a wrestler the move sets are far too complex and it’s all very overwhelming). This can be half rectified in Universe Mode and using the download creations, but it doesn’t feel the same. There’s no brand split, no Smackdown belts, no Universal Championship, no Rhyno, no Club and a few other glaring admissions. However, with the reality of Wrestlemania being the cutoff point and with how rapidly things move in WWE, the game already feels very much out of date. I couldn’t help smiling to myself as I watched the brilliantly renditioned entrances of The New Day and The Wyatt Family. It’s also the best the wrestlers have looked (if you ignore long hair) on 2K in years. That’s not to mention the countless legends and their different characters, the several managers… there are just so many characters to play about with. It’s absolutely jam packed with pretty much everyone on Raw and Smackdown, and it has a healthy helping of NXT superstars too. I can’t do things like squash matches, heated tags, or undeserved victories, and the only way to claim victory is to batter the opponent more than they batter me.īefore I do dive head first into the murky waters of all that is bad with 2K17, I should give the dev props for just how big the roster is. I think that’s a great idea, but when it’s a fighting game which doesn’t allow you make the match go how you want it, it feels underutilised. It gives the match you’re having a star rating, and that rating will go up depending on aspects such as move variety, taunts, finishing moves and building the drama. As we all know, wrestling is scripted (* spoilers * the wrestlers aren’t actually fighting each other), so continuing to make a fighting game just makes little sense.Ī prime example of how 2K is stuck at the crossroads is with the introduction of the match rating system, which I like a lot. Otherwise it just tends to feel rough and clunky, and that’s because 2K are still endeavouring to make WWE a fighting game rather than a wrestling game. In fact, the only time you can really ever get a good sequence of moves is if there is a streak of counters. The problem with in-the-ring battling is that the moves don’t really flow all that well together. Unfortunately, these few mechanics are the only way that 2K17 succeeds in building a real sense of drama. Managing to get a last gasp kick out when the area is microscopic is a cause for mass hysteria, just like they are in real life. All of them feel intuitive and help build the tension as if you were in the ring. Getting the line in the red area for a kick out, the way you fight out of submissions by having to use the right stick feels like a thumb war and the different ways you can be eliminated or eliminate in Royal Rumble matches. Elsewhere I really like the different minigames that are used in certain situations. Which does go to show just how well replicated the moves are it really does seem like they’ve motion captured each wrestler to get the moves spot on. I’ve been playing in the presence of friends, and every time a head-adjusting closeline, skull-crushing piledriver or back-breaking knee drop landed my pals would wince. The actual wrestling is the best it has been in years, with certain mechanics making sense and the moves themselves being incredibly well animated and having real impact. ![]() We may as well start with the positives (though they often flow straight into negatives) with 2K17, the first of which being that it seems to be a vast improvement on recent entries in the series. They’re heading in the right direction, but they’re stumbling with every single step. WWE 2K17 feels like it’s at a crossroads, stuck between being an actual wrestling game and just remaining a mediocre fighting game. I’m quite worried that this review may transpire to be about 2,000 words, because there is just so much to say about WWE 2K17.
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